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‘First Woman’ Graphic Novel and Camp Experience

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Callie the fictional comic character

Audience

Educators, Students

Grade Levels

Grades 5-8, Grades 9-12, Higher Education

Subject

History, Human Space Exploration, Space Science, Spanish, Technology, Biographies, Historical Overviews, Solar System and Planets, Earth's Moon, Robotics, Rocketry, Virtual Reality

Type

Hands-on Activities, Interactive Multimedia, Lesson Plans / Activities, Mobile Apps, Other Multimedia, Play and Learn, Posters, Read About It, Videos, Websites

This set of hands-on activities accompanies NASA’s “First Woman” graphic novel series, which tells the story of Callie Rodriguez, the first woman to explore the Moon. While Callie is a fictional character, the first female astronaut and person of color will soon set foot on the Moon. Intended for use in K–12 informal education settings such as after-school programs, summer camps, STEM nights, and weekend workshops, this First Woman Camp Experience Guide will bring the excitement of NASA’s science and technology. Read the fictional story of Callie, the first woman and person of color on the Moon. Download the interactive graphic novel and mobile apps.

Download the mobile apps available for Android and iOS to explore life-sized environments and 3D objects, including NASA’s Orion spacecraft and the lunar surface. Additional content includes videos, games, challenges to earn collector badges, and ways to participate virtually in NASA missions.

Use the extended reality (XR) and web-based augmented reality (WebAR) for the full experience.

The novel is also available in Spanish.

First Woman Graphic Novels and Experience 

Issue #2: Expanding Our Universe Now Available

First Woman Camp Experience

First Woman Camp Experience #2: Expanding Our Universe

Primera experiencia de campamento de mujeres [Version]

Reading Comprehension Guide (For Educators)

Reading Comprehension Guide (For Students)


Additional Resource

NASA’s Deep Space Communications Game Instructions – Find a detailed list of materials and the “Delayed, Degraded, Delivered” worksheet starting on page 10 of the Camp Experience.

RoboTools Engineering Design Challenge – Have questions about the RoboTools engineering design challenge? NASA Education Coordinator Michele Hooks answers some of the more common questions teachers may have before leading their students through this STEM activity.

Design a Spacecraft Drag System like NASA – Design a drag device system to slow the descent of a weighted spacecraft just like NASA’s inflatable decelerator called LOFTID (low-Earth orbit flight test of an inflatable decelerator), and learn how drag device systems help reduce the speed of a spacecraft so it can safely re-enter the atmosphere!

NASA Engineering Design Challenge – Work in teams to design and build a prototype of a cold fluid storage device and transfer system using everyday items you can find in your classroom or home. (This activity requires leaving the liquids overnight to record the amount of evaporation, plus a second overnight for the redesign.)

Filling Up in Space: NASA Engineering Design Challenge – Work in teams to design and build a prototype of a cold fluid storage device and transfer system using everyday items you can find in your classroom or home. (This activity requires leaving the liquids overnight to record the amount of evaporation, plus a second overnight for the redesign.)